I finally realized I could simply track when the player hit a horizontal surface and set a ‘onGround’ flag, and then turn that off when you jump. then each jump attempt checks the flag, if it’s not set it won’t let you jump. Obviously, I tried a much more complicated method first. So no more flying players in my new game! (at least unless I add jet pack or something)
Web Development Coding Sessions on Twitch
Hi! It's been a long time since I've posted here, but I thought anyone that liked my old posts here might appreciate this:I'm excited to ...… Continue reading